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callum.rich201,
wrote:
Preview:
frameborder="0"
allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture"
allowfullscreen
loading="lazy">
Download:
-=Stripped Content=-
frameborder="0"
allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture"
allowfullscreen
loading="lazy">
Download:
-=Stripped Content=-
Thanks bro for sharing that
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Is the backdoor removed? Sjjw
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dani_92569,
wrote:
Is the backdoor removed? Sjjw
download -> open vs code -> search for http / https / performhttp check out the links. icant see backdoors
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bundeskanzler_olaf,
wrote:
download -> open vs code -> search for http / https / performhttp check out the links. icant see backdoors
Hi, what does this link mean? (in camera.lua):
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lukasgrinco1,
wrote:
Hi, what does this link mean? (in camera.lua):
Probably FiveManage API.. Looks like it.
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kwarlos,
wrote:
is it me or when u exit the tablet it will get u stuck
I’m experiencing the same issue. Were you able to resolve it ?
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dawnduskyy,
wrote:
I’m experiencing the same issue. Were you able to resolve it ?
yeah same happened to me also
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kwarlos,
wrote:
is it me or when u exit the tablet it will get u stuck
Why: You had Focus and Opacity on LMENU (left ALT) + the lock while speaking. Result: the mouse/focus gets stuck and the tablet “doesn’t closeâ€Â. LOL
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Installation
1.Backup your current files.
2.Replace lb-tablet/client/custom/functions/functions.lua with the client-custom-functions.lua file above.
Add lb-tablet/client/custom/fix_close.lua.
Replace lb-tablet/config/config.lua with config-config.lua (or just edit the line Config.KeepInput = false).
3.Restart lb-tablet (or ensure lb-tablet).
[color=rgb(250,][size=7]4.Tell me if it's good or not![/size][/color]
[color=rgb(184,][size=7]Fix Fix Fix[/size][/color]
[color=rgb(184,][size=7]Fix Fix Fix[/size][/color]
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nopixeliloveyou,
wrote:
[color=rgb(250,][size=7]4.Tell me if it's good or not![/size][/color]
[color=rgb(184,][size=7]Fix Fix Fix[/size][/color]
[color=rgb(184,][size=7]Fix Fix Fix[/size][/color]
Hello, I checked but the issue still persists and hasn’t been resolved :(
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dawnduskyy,
wrote:
Hello, I checked but the issue still persists and hasn’t been resolved :(
ok go back to the original files, start the resource opens and closes the tablet in the game, then send me the error code you have in the console (f8) :-)
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nopixeliloveyou,
wrote:
ok go back to the original files, start the resource opens and closes the tablet in the game, then send me the error code you have in the console (f8)...
I followed your instructions and placed the files in the correct location, but the tablet still doesn't close. There are no errors in the F8 console, I'm not getting any errors at all. The only thing I see in debug is a warning like "already open tablet
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dawnduskyy,
wrote:
I followed your instructions and placed the files in the correct location, but the tablet still doesn't close. There are no errors in the F8 cons...
Ok thanks for the info I'll see what I can do then :-)
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[color=rgb(250,][size=6]AHHHHH okay !!!!!!![/size][/color]
In client/client.lua, the function that opens/closes the tablet (export ToggleOpen) calculates the target state incorrectly:
if nil == A0_2 then
L3_2 = TabletOpen
end
L3_2 = not L3_2 or L3_2
L3_2 = true == L3_2
L3_2 = TabletOpen
end
L3_2 = not L3_2 or L3_2
L3_2 = true == L3_2
L3_2 = not L3_2 or L3_2 is always true (logical identity: ¬X ∨ X = true).
Result: L3_2 (the desired state) is always true ⇒ the function believes that we want to open the tablet.
Then, further on, there is a safeguard.
if L3_2 == TabletOpen then
debugprint("ToggleOpen: already open/closed")
return
end
debugprint("ToggleOpen: already open/closed")
return
end
If the tablet is already open and we try to close it, as L3_2 is still true, we fall into “already open†and the function exits without executing SetNuiFocus(false,false), SendReactMessage("setVisibility", false), etc. → hence “the tablet does not closeâ€Â.
We replace this calculation with the correct logic:
if A0_2 (parameter) is nil → we toggle (not TabletOpen)
otherwise → we use exactly the passed value (A0_2)
- if nil == A0_2 then
- L3_2 = TabletOpen
- end
- L3_2 = not L3_2 or L3_2
+ if nil == A0_2 then
+ L3_2 = not TabletOpen
+else
+ L3_2 = A0_2
+ end
L3_2...
- L3_2 = TabletOpen
- end
- L3_2 = not L3_2 or L3_2
+ if nil == A0_2 then
+ L3_2 = not TabletOpen
+else
+ L3_2 = A0_2
+ end
L3_2...