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MLO 🔥 [ROXWOOD COUNTRY] - UNLOCKED 🚀

asddsdse

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Hi! For those who couldn't find a solution for the water level bugs, here it is:

1. you have to replace the water.lua with a regular - not encrypted one
2. then you have to insert the following code into it:

local function LoadWaterData()
local success = LoadWaterFromPath(GetCurrentResourceName(), 'water.xml')
if success ~= 1 then
print('Failed to load water.xml')
end
end
AddEventHandler('onClientResourceStart', function(resourceName)
if (GetCurrentResourceName() ~= resourceName) then
return
end
LoadWaterData()
end)
RegisterCommand('fixWater', function()
LoadWaterData()
end,false)
3. Restart the server and you're good to go.

Also if anyone has a version fivem bypassed that does not come with those road issues please share it with me.
Enjoy
 
Last edited:
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eXe

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Hi! For those who couldn't find a solution for the water level bugs, here it is:

1. you have to replace the water.lua with a regular - not encrypted one
2. then you have to insert the following code into it:

local function LoadWaterData()
local success = LoadWaterFromPath(GetCurrentResourceName(), 'water.xml')
if success ~= 1 then
print('Failed to load water.xml')
end
end
AddEventHandler('onClientResourceStart', function(resourceName)
if (GetCurrentResourceName() ~= resourceName) then
return
end
LoadWaterData()
end)
RegisterCommand('fixWater', function()
LoadWaterData()
end,false)
3. Restart the server and you're good to go.

Also if anyone has a version fivem bypassed that does not come with those road issues please share it with me.
Enjoy
I can vouch and verify that the fix provided by @asddsdse does work. The Coast Guard jail cells were flooded with water and after redoing the water.lua file that can be found in the map file everything is A1 and working properly. Thanks bro 1755873722291.png
 
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