Hi! For those who couldn't find a solution for the water level bugs, here it is:
1. you have to replace the water.lua with a regular - not encrypted one
2. then you have to insert the following code into it:
local function LoadWaterData()
local success = LoadWaterFromPath(GetCurrentResourceName(), 'water.xml')
if success ~= 1 then
print('Failed to load water.xml')
end
end
AddEventHandler('onClientResourceStart', function(resourceName)
if (GetCurrentResourceName() ~= resourceName) then
return
end
LoadWaterData()
end)
RegisterCommand('fixWater', function()
LoadWaterData()
end,false)
3. Restart the server and you're good to go.
Also if anyone has a version fivem bypassed that does not come with those road issues please share it with me.
Enjoy
1. you have to replace the water.lua with a regular - not encrypted one
2. then you have to insert the following code into it:
local function LoadWaterData()
local success = LoadWaterFromPath(GetCurrentResourceName(), 'water.xml')
if success ~= 1 then
print('Failed to load water.xml')
end
end
AddEventHandler('onClientResourceStart', function(resourceName)
if (GetCurrentResourceName() ~= resourceName) then
return
end
LoadWaterData()
end)
RegisterCommand('fixWater', function()
LoadWaterData()
end,false)
3. Restart the server and you're good to go.
Also if anyone has a version fivem bypassed that does not come with those road issues please share it with me.
Enjoy
Last edited: