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QBCORE NoPixel 4.0 Inventory | FREE (4 Viewers)

suldmn

Active member
Apr 5, 2023
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lol... do it your self xD you selling so then make it. not asking ppl and then sell shit xD
also only body en head dmg are working if i look @ this otherwise you need to send the damage scripts with it aka Ir_skeleton
Sorry bro , When i do my personal shit , i will focus on this
 

suldmn

Active member
Apr 5, 2023
74
25
18
Credits
4,087
No have my own system for damage.
so far i can see in the s4 you need to create a export from the javascript.

i only look up the code did not test this.

what i can see so far are this the part names of s4.
head
chest
lArm
rArm
lKnee
rKnee

So maybe this will help you out

exports('getHealthForBodyParts', () => { let bodyPartsHealth = { head: 100, chest: 100, lArm: 100, rArm: 100, lKnee: 100, rKnee: 100 }; $.each(cacheData.data.injuresD, function (i, v) { if(configg.BoneLabelText[v.bid].name == 'Head') { bodyPartsHealth.head = bodyPartsHealth.head - (v.count * 10); if (bodyPartsHealth.head < 0) { bodyPartsHealth.head = 0; } } else if(configg.BoneLabelText[v.bid].name == 'Chest') { bodyPartsHealth.chest = bodyPartsHealth.chest - (v.count * 10); if (bodyPartsHealth.chest < 0) { bodyPartsHealth.chest = 0; } } else if(configg.BoneLabelText[v.bid].name == 'LArm') { bodyPartsHealth.lArm = bodyPartsHealth.lArm - (v.count * 10); if (bodyPartsHealth.lArm < 0) { bodyPartsHealth.lArm = 0; } } else if(configg.BoneLabelText[v.bid].name == 'RArm') { bodyPartsHealth.rArm = bodyPartsHealth.rArm - (v.count * 10); if (bodyPartsHealth.rArm < 0) { bodyPartsHealth.rArm = 0; } } else if(configg.BoneLabelText[v.bid].name == 'LKnee') { bodyPartsHealth.lKnee = bodyPartsHealth.lKnee - (v.count * 10); if (bodyPartsHealth.lKnee < 0) { bodyPartsHealth.lKnee = 0; } } else if(configg.BoneLabelText[v.bid].name == 'RKnee') { bodyPartsHealth.rKnee = bodyPartsHealth.rKnee - (v.count * 10); if (bodyPartsHealth.rKnee < 0) { bodyPartsHealth.rKnee = 0; } } }); return bodyPartsHealth; });
Thank you bro . .
 

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