Anonymous7
Active member
inventory works for qbcore? and is it fully functional? Is it open source?
Yeah its working on QBCore its Ps-inventory with a NP4.0 designinventory works for qbcore? and is it fully functional? Is it open source?
so the inventory is the same as in the picture? because ps-inventory looks a little differentYeah its working on QBCore its Ps-inventory with a NP4.0 design
he make that shit i was watching him doing in vcu didnt make this why lie about this shit free
Sorry bro , When i do my personal shit , i will focus on thislol... do it your self xD you selling so then make it. not asking ppl and then sell shit xD
also only body en head dmg are working if i look @ this otherwise you need to send the damage scripts with it aka Ir_skeleton
Thank you bro . .No have my own system for damage.
so far i can see in the s4 you need to create a export from the javascript.
i only look up the code did not test this.
what i can see so far are this the part names of s4.
head
chest
lArm
rArm
lKnee
rKnee
So maybe this will help you out
exports('getHealthForBodyParts', () => { let bodyPartsHealth = { head: 100, chest: 100, lArm: 100, rArm: 100, lKnee: 100, rKnee: 100 }; $.each(cacheData.data.injuresD, function (i, v) { if(configg.BoneLabelText[v.bid].name == 'Head') { bodyPartsHealth.head = bodyPartsHealth.head - (v.count * 10); if (bodyPartsHealth.head < 0) { bodyPartsHealth.head = 0; } } else if(configg.BoneLabelText[v.bid].name == 'Chest') { bodyPartsHealth.chest = bodyPartsHealth.chest - (v.count * 10); if (bodyPartsHealth.chest < 0) { bodyPartsHealth.chest = 0; } } else if(configg.BoneLabelText[v.bid].name == 'LArm') { bodyPartsHealth.lArm = bodyPartsHealth.lArm - (v.count * 10); if (bodyPartsHealth.lArm < 0) { bodyPartsHealth.lArm = 0; } } else if(configg.BoneLabelText[v.bid].name == 'RArm') { bodyPartsHealth.rArm = bodyPartsHealth.rArm - (v.count * 10); if (bodyPartsHealth.rArm < 0) { bodyPartsHealth.rArm = 0; } } else if(configg.BoneLabelText[v.bid].name == 'LKnee') { bodyPartsHealth.lKnee = bodyPartsHealth.lKnee - (v.count * 10); if (bodyPartsHealth.lKnee < 0) { bodyPartsHealth.lKnee = 0; } } else if(configg.BoneLabelText[v.bid].name == 'RKnee') { bodyPartsHealth.rKnee = bodyPartsHealth.rKnee - (v.count * 10); if (bodyPartsHealth.rKnee < 0) { bodyPartsHealth.rKnee = 0; } } }); return bodyPartsHealth; });
Thank you bro . .
ngl i dont really like this type of inventoryI made this and i can't do more . Hope someone use this and made it better . Thank you
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tbh i don't care you like this or naangl i dont really like this type of inventory
nice work but way to expensive
it was 1000 creds he made lowerit look nice but why 200 credits
it was 1000 creds he made lower