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QBCORE NoPixel 4.0 Inventory | FREE (2 Viewers)

joeymark

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Yeah have its not that hard if you know a bit of coding
But are you using the s4 health system? Cuz I took a look at the files and found the skelly line. Could you guide me at least on where to start looking? I'm looking forward on trying to implement it myself but I need some help on where to start looking.
 

Freedom

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But are you using the s4 health system? Cuz I took a look at the files and found the skelly line. Could you guide me at least on where to start looking? I'm looking forward on trying to implement it myself but I need some help on where to start looking.


No have my own system for damage.
so far i can see in the s4 you need to create a export from the javascript.

i only look up the code did not test this.

what i can see so far are this the part names of s4.
head
chest
lArm
rArm
lKnee
rKnee

So maybe this will help you out

exports('getHealthForBodyParts', () => { let bodyPartsHealth = { head: 100, chest: 100, lArm: 100, rArm: 100, lKnee: 100, rKnee: 100 }; $.each(cacheData.data.injuresD, function (i, v) { if(configg.BoneLabelText[v.bid].name == 'Head') { bodyPartsHealth.head = bodyPartsHealth.head - (v.count * 10); if (bodyPartsHealth.head < 0) { bodyPartsHealth.head = 0; } } else if(configg.BoneLabelText[v.bid].name == 'Chest') { bodyPartsHealth.chest = bodyPartsHealth.chest - (v.count * 10); if (bodyPartsHealth.chest < 0) { bodyPartsHealth.chest = 0; } } else if(configg.BoneLabelText[v.bid].name == 'LArm') { bodyPartsHealth.lArm = bodyPartsHealth.lArm - (v.count * 10); if (bodyPartsHealth.lArm < 0) { bodyPartsHealth.lArm = 0; } } else if(configg.BoneLabelText[v.bid].name == 'RArm') { bodyPartsHealth.rArm = bodyPartsHealth.rArm - (v.count * 10); if (bodyPartsHealth.rArm < 0) { bodyPartsHealth.rArm = 0; } } else if(configg.BoneLabelText[v.bid].name == 'LKnee') { bodyPartsHealth.lKnee = bodyPartsHealth.lKnee - (v.count * 10); if (bodyPartsHealth.lKnee < 0) { bodyPartsHealth.lKnee = 0; } } else if(configg.BoneLabelText[v.bid].name == 'RKnee') { bodyPartsHealth.rKnee = bodyPartsHealth.rKnee - (v.count * 10); if (bodyPartsHealth.rKnee < 0) { bodyPartsHealth.rKnee = 0; } } }); return bodyPartsHealth; });
 

Freedom

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i laso have that too XD
nice.. still strugeling with the clothing part that when you use a clothing pease it go the the right slot and that the slot only accepts a shirt on the shirt slot and no other items.
only the drag and drop is killing me.
 

xTomatomanx

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nice.. still strugeling with the clothing part that when you use a clothing pease it go the the right slot and that the slot only accepts a shirt on the shirt slot and no other items.
only the drag and drop is killing me.
Im still working on that, I just finished the player and backpack. I use react for it, maybe do something that depends for what item needed for it like if item dragg is glasses == glasses
 

Freedom

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Im still working on that, I just finished the player and backpack. I use react for it, maybe do something that depends for what item needed for it like if item dragg is glasses == glasses
OKe nice :) you i have on thes moment 1 slot the need to put a Bag item in it then the can use the slots of a backpack only stugling with the part of a filter that says your not a bag so go back to the old slot you can from.

tryed
revert stop start for it (jquery) and the moment it works i can duplicate items with it so its a headkiller for now.

 

xTomatomanx

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OKe nice :) you i have on thes moment 1 slot the need to put a Bag item in it then the can use the slots of a backpack only stugling with the part of a filter that says your not a bag so go back to the old slot you can from.

tryed
revert stop start for it (jquery) and the moment it works i can duplicate items with it so its a headkiller for now.

Code:
<a href="https://ibb.co/6sJ48dQ"><img src="https://i.ibb.co/6sJ48dQ/inv.png" alt="inv" border="0"></a>
you mean the find slot available? I updating my items realtime with database using fetch in react so it wont had duplications.
 

Freedom

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you mean the find slot available? I updating my items realtime with database using fetch in react so it wont had duplications.
Oke thats a good one. i really need to look in to react you can do so mutch more with it only then i need to convert it and that will be a pain xD
 

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