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QBCORE NP-EMOTE FIXED Keybinds Working and Save in Database (2 Viewers)

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bboy41

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Apr 16, 2023
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-- Register event to ensure default emotes when a player is loaded using QBCore
RegisterNetEvent('QBCore:Server:OnPlayerLoaded')
AddEventHandler('QBCore:Server:OnPlayerLoaded', function()
local player = QBCore.Functions.GetPlayer(source)
local characterId = player.PlayerData.citizenid
ensureDefaultEmotes(characterId)
end)

Here you can use your on script server event to check player load with citizenid then it will work fine or , i will look into it after add config so it will be easier
Adsız.jpg

not working me quick emotes :/ maybe you can help me on discord
 
Last edited:

Asnt73

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Aug 7, 2022
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View attachment 15282

not working me quick emotes :/ maybe you can help me on discord KLayTx my discord name
log is showing is working , try changing the emotes in quick emotes , My first release has issues so i gave updated code , if you replace all of that and add them , you are good to go . if still not working clear database . and try again see mine is also same
1716169768008.png
 

Asnt73

Active member
Aug 7, 2022
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View attachment 15282

not working me quick emotes :/ maybe you can help me on discord KLayTx my discord name
sorry my time zone is different , People were selling this script so i decided to make it more proper and release here .
Just follow all the instruction you are good to go.
Check Update in previous tab I have updated there
 
Last edited:

wilbikl

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-=Stripped Content=-
Drag and Drop QBCOre , SQL Inside File . Also can set keybinds by commands .

Keybinds Default works with Shift+Numpad 0 to 6 with Numpad Off , After you can change the keys in Fivem Setting Key Binds
with Delete Key Emotes cancel

Paste this to qb-radialmenu/config.lua
{
id = "emotes",
displayName = "Emotes",
icon = "#emotes",
enableMenu = function()
local Data = QBCore.Functions.GetPlayerData()
return not Data.metadata["isdead"] and not Data.metadata["inlaststand"]
end,
functionName = "emotes:OpenMenu"
},
or for events or function use "emotes:OpenMenu"

Anything Comment Below
Nice script but way too expensive
 

ArcsGlobal

Member
Jun 24, 2023
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1716271120734.png

Can you apply the update and share it? No matter what I do it gives an error

update: Now Work
 
Last edited:

wisdomtyler

Member
May 15, 2024
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-=Stripped Content=-
Drag and Drop QBCOre , SQL Inside File . Also can set keybinds by commands .

Keybinds Default works with Shift+Numpad 0 to 6 with Numpad Off , After you can change the keys in Fivem Setting Key Binds
with Delete Key Emotes cancel

Paste this to qb-radialmenu/config.lua
{
id = "emotes",
displayName = "Emotes",
icon = "#emotes",
enableMenu = function()
local Data = QBCore.Functions.GetPlayerData()
return not Data.metadata["isdead"] and not Data.metadata["inlaststand"]
end,
functionName = "emotes:OpenMenu"
},
or for events or function use "emotes:OpenMenu"

Anything Comment Below
have fixed new update folder?
 

Asnt73

Active member
Aug 7, 2022
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this works perfectly fine , just download the file and replace or paste the update code , i provide in post .
Is simple just Copy and Paste so , need to learn to do that if you are working as fivem dev
Thank You
 

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