-- Register event to ensure default emotes when a player is loaded using QBCore
RegisterNetEvent('QBCore:Server:OnPlayerLoaded')
AddEventHandler('QBCore:Server:OnPlayerLoaded', function()
local player = QBCore.Functions.GetPlayer(source)
local characterId = player.PlayerData.citizenid
ensureDefaultEmotes(characterId)
end)
Here you can use your on script server event to check player load with citizenid then it will work fine or , i will look into it after add config so it will be easier
already in above comment , checkcan u also send me your ensure list aswell?
log is showing is working , try changing the emotes in quick emotes , My first release has issues so i gave updated code , if you replace all of that and add them , you are good to go . if still not working clear database . and try again see mine is also sameView attachment 15282
not working me quick emotes :/ maybe you can help me on discord KLayTx my discord name
sorry my time zone is different , People were selling this script so i decided to make it more proper and release here .View attachment 15282
not working me quick emotes :/ maybe you can help me on discord KLayTx my discord name
Nice script but way too expensive-=Stripped Content=-
Drag and Drop QBCOre , SQL Inside File . Also can set keybinds by commands .
Keybinds Default works with Shift+Numpad 0 to 6 with Numpad Off , After you can change the keys in Fivem Setting Key Binds
with Delete Key Emotes cancel
Paste this to qb-radialmenu/config.lua
{
id = "emotes",
displayName = "Emotes",
icon = "#emotes",
enableMenu = function()
local Data = QBCore.Functions.GetPlayerData()
return not Data.metadata["isdead"] and not Data.metadata["inlaststand"]
end,
functionName = "emotes:OpenMenu"
},
or for events or function use "emotes:OpenMenu"
Anything Comment Below
The synced emotes aren't working how to fix that?log is showing is working , try changing the emotes in quick emotes , My first release has issues so i gave updated code , if you replace all of that and add them , you are good to go . if still not working clear database . and try again see mine is also same
View attachment 15284
need to figure out triggers as most is encrypted or rewrite self. I will not try out that now . May be in future but not sureThe synced emotes aren't working how to fix that?
dude before my update or post people are selling this same shit for 10 to 60 Dollars so , i dont think its expensivequickemotes not save- Please make update
there is update check my postsquickemotes not save- Please make update
have fixed new update folder?-=Stripped Content=-
Drag and Drop QBCOre , SQL Inside File . Also can set keybinds by commands .
Keybinds Default works with Shift+Numpad 0 to 6 with Numpad Off , After you can change the keys in Fivem Setting Key Binds
with Delete Key Emotes cancel
Paste this to qb-radialmenu/config.lua
{
id = "emotes",
displayName = "Emotes",
icon = "#emotes",
enableMenu = function()
local Data = QBCore.Functions.GetPlayerData()
return not Data.metadata["isdead"] and not Data.metadata["inlaststand"]
end,
functionName = "emotes:OpenMenu"
},
or for events or function use "emotes:OpenMenu"
Anything Comment Below