Adjusted shadows and lighting in Sunny weathers to appear less flat
Improved overall lighting in Thunder weather
Improved ped lighting for better visibility per weather
Adjusted ambient occlusion in places where it was a bit excessive
Added animated raindrops to window surfaces around Legion Square and Pillbox Hill
Added light shafts around Downtown Los Santos and across a few parking garages throughout Los Santos
Completed the Raton Canyon overhaul by adding various new high-quality textures and materials
Improved graffiti decals around the Los Santos River by painting jagged parts, as well as baking details and light. Part of the "Extra Content Pack" for Platinum Supporters
Smoke particles from fires are now affected by nearby lighting and appear slightly larger in size
Adjusted ambient night time lighting to appear slightly brighter in all weathers. Additionally balanced out the 'Darker Nights' add-on
Improved trunk and leaves textures on the Banana Tree
Fixed an issue within the vehshare file regarding the color of the brake caliper
Fixes various issues with the 'Parallax Roads and Pavement Overhaul' add-on around the map
Fixed an issue with water reflections around East Vinewood
Added full compatibility with the newest title update (v1.67)
Improved lighting and reflections during sunrise (6:00) and sunset (20:00) in all Sunny weathers
Updated the weather patch and re-enabled Neutral and Snowlight weathers in the Single Player package
Added a custom dirt system for player clothing in the Single Player package. Dirt will slowly accumulate on clothing when walking through mud or marsh surfaces. It will also appear if the player damages themselves on any sand, mud, marsh, dirt surface. Washes off very quickly in water or disappears on its own after 5 minutes. Works with all character models. Additionally updated the dirt texture for better quality and visibility
Fixed all street light related issues with the NVE.asi plugin within the FiveM package. Now distant light sprites change color properly, as well as the glow around light bulbs. Additionally the shader now applies only to street lights instead of all lights
Added tree tessellation to various palm, cedar and pine trees around the map
Reworked the Grapeseed Cow Farm with new high-quality dirt and mud textures. Additionally modified ground models with shader adjustments and parallax mapping
Improved textures and materials on Cows with added fur
Imported the top vignette shader to work inside ReShade for the Single Player and FiveM packages
Added a work-in-progress 'Freecam' mode to the Single Player package which will help players take cinematic photos during gameplay. Freecam comes with the option to apply filters, enable depth of field, increase or decrease the field of view (FOV), increase LOD values, enable slow motion and much more. See the 'ReShade Tips' section of the readme for more information. Freecam will be improved in future updates
Increased the size and duration of blood soaking through clothing when wounded
Added a high-resolution ocean foam volume texture
Retextured various billboards, signs and truck liveries around Los Santos for the "Extra Content Pack" for Platinum Supporters
Increased the depth of bullet holes on glass
Slightly adjusted tonemapping during daytime for added contrast
Removed shadows on various foot decal particles which were previously bugged
Fixed an issue with the rain lens shader occasionally showing lens drops in other weathers
Updated the RAGEMP package by switching over to the 'user_resources' install method
Improved lighting and reflections during sunrise (6:00) and sunset (20:00) in all Sunny weathers
Updated the weather patch and re-enabled Neutral and Snowlight weathers in the Single Player package
Added a custom dirt system for player clothing in the Single Player package. Dirt will slowly accumulate on clothing when walking through mud or marsh surfaces. It will also appear if the player damages themselves on any sand, mud, marsh, dirt surface. Washes off very quickly in water or disappears on its own after 5 minutes. Works with all character models. Additionally updated the dirt texture for better quality and visibility
Fixed all street light related issues with the NVE.asi plugin within the FiveM package. Now distant light sprites change color properly, as well as the glow around light bulbs. Additionally the shader now applies only to street lights instead of all lights
Added tree tessellation to various palm, cedar and pine trees around the map
Reworked the Grapeseed Cow Farm with new high-quality dirt and mud textures. Additionally modified ground models with shader adjustments and parallax mapping
Improved textures and materials on Cows with added fur
Imported the top vignette shader to work inside ReShade for the Single Player and FiveM packages
Added a work-in-progress 'Freecam' mode to the Single Player package which will help players take cinematic photos during gameplay. Freecam comes with the option to apply filters, enable depth of field, increase or decrease the field of view (FOV), increase LOD values, enable slow motion and much more. See the 'ReShade Tips' section of the readme for more information. Freecam will be improved in future updates
Increased the size and duration of blood soaking through clothing when wounded
Added a high-resolution ocean foam volume texture
Retextured various billboards, signs and truck liveries around Los Santos for the "Extra Content Pack" for Platinum Supporters
Increased the depth of bullet holes on glass
Slightly adjusted tonemapping during daytime for added contrast
Removed shadows on various foot decal particles which were previously bugged
Fixed an issue with the rain lens shader occasionally showing lens drops in other weathers
Updated the RAGEMP package by switching over to the 'user_resources' install method
Improved lighting and reflections during sunrise (6:00) and sunset (20:00) in all Sunny weathers
Updated the weather patch and re-enabled Neutral and Snowlight weathers in the Single Player package
Added a custom dirt system for player clothing in the Single Player package. Dirt will slowly accumulate on clothing when walking through mud or marsh surfaces. It will also appear if the player damages themselves on any sand, mud, marsh, dirt surface. Washes off very quickly in water or disappears on its own after 5 minutes. Works with all character models. Additionally updated the dirt texture for better quality and visibility
Fixed all street light related issues with the NVE.asi plugin within the FiveM package. Now distant light sprites change color properly, as well as the glow around light bulbs. Additionally the shader now applies only to street lights instead of all lights
Added tree tessellation to various palm, cedar and pine trees around the map
Reworked the Grapeseed Cow Farm with new high-quality dirt and mud textures. Additionally modified ground models with shader adjustments and parallax mapping
Improved textures and materials on Cows with added fur
Imported the top vignette shader to work inside ReShade for the Single Player and FiveM packages
Added a work-in-progress 'Freecam' mode to the Single Player package which will help players take cinematic photos during gameplay. Freecam comes with the option to apply filters, enable depth of field, increase or decrease the field of view (FOV), increase LOD values, enable slow motion and much more. See the 'ReShade Tips' section of the readme for more information. Freecam will be improved in future updates
Increased the size and duration of blood soaking through clothing when wounded
Added a high-resolution ocean foam volume texture
Retextured various billboards, signs and truck liveries around Los Santos for the "Extra Content Pack" for Platinum Supporters
Increased the depth of bullet holes on glass
Slightly adjusted tonemapping during daytime for added contrast
Removed shadows on various foot decal particles which were previously bugged
Fixed an issue with the rain lens shader occasionally showing lens drops in other weathers
Updated the RAGEMP package by switching over to the 'user_resources' install method
Improved lighting and reflections during sunrise (6:00) and sunset (20:00) in all Sunny weathers
Updated the weather patch and re-enabled Neutral and Snowlight weathers in the Single Player package
Added a custom dirt system for player clothing in the Single Player package. Dirt will slowly accumulate on clothing when walking through mud or marsh surfaces. It will also appear if the player damages themselves on any sand, mud, marsh, dirt surface. Washes off very quickly in water or disappears on its own after 5 minutes. Works with all character models. Additionally updated the dirt texture for better quality and visibility
Fixed all street light related issues with the NVE.asi plugin within the FiveM package. Now distant light sprites change color properly, as well as the glow around light bulbs. Additionally the shader now applies only to street lights instead of all lights
Added tree tessellation to various palm, cedar and pine trees around the map
Reworked the Grapeseed Cow Farm with new high-quality dirt and mud textures. Additionally modified ground models with shader adjustments and parallax mapping
Improved textures and materials on Cows with added fur
Imported the top vignette shader to work inside ReShade for the Single Player and FiveM packages
Added a work-in-progress 'Freecam' mode to the Single Player package which will help players take cinematic photos during gameplay. Freecam comes with the option to apply filters, enable depth of field, increase or decrease the field of view (FOV), increase LOD values, enable slow motion and much more. See the 'ReShade Tips' section of the readme for more information. Freecam will be improved in future updates
Increased the size and duration of blood soaking through clothing when wounded
Added a high-resolution ocean foam volume texture
Retextured various billboards, signs and truck liveries around Los Santos for the "Extra Content Pack" for Platinum Supporters
Increased the depth of bullet holes on glass
Slightly adjusted tonemapping during daytime for added contrast
Removed shadows on various foot decal particles which were previously bugged
Fixed an issue with the rain lens shader occasionally showing lens drops in other weathers
Updated the RAGEMP package by switching over to the 'user_resources' install method
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