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NVE!!! Natural Vision Evolved Update - June 30th, 2023 [LATEST] LİNK UPDATED (2 Viewers)

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jojonel

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The download link is very slow, its under 1MB/s speed, please change to google drive or something faster. I wasted 5 credits for this
 

Blackz

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Preview

You can see the changes here Razed Preview

All Package ̶2̶0̶ ̶C̶r̶e̶d̶i̶t̶ 10 Credit
-=Stripped Content=-​

April 1st Change Log:

  • Improved performance on AMD hardware in FiveM
  • Fixed random crashing issues in FiveM
  • Fixed raindrops vehicle and weather detection in FiveM
  • Fixed a few decal issues around Grapeseed Farm
  • Added a temporary RAGEMP legacy version for download

March 31st Change Log:

  • Improved lighting and reflections during sunrise (6:00) and sunset (20:00) in all Sunny weathers
  • Updated the weather patch and re-enabled Neutral and Snowlight weathers in the Single Player package
  • Added a custom dirt system for player clothing in the Single Player package. Dirt will slowly accumulate on clothing when walking through mud or marsh surfaces. It will also appear if the player damages themselves on any sand, mud, marsh, dirt surface. Washes off very quickly in water or disappears on its own after 5 minutes. Works with all character models. Additionally updated the dirt texture for better quality and visibility
  • Fixed all street light related issues with the NVE.asi plugin within the FiveM package. Now distant light sprites change color properly, as well as the glow around light bulbs. Additionally the shader now applies only to street lights instead of all lights
  • Added tree tessellation to various palm, cedar and pine trees around the map
  • Reworked the Grapeseed Cow Farm with new high-quality dirt and mud textures. Additionally modified ground models with shader adjustments and parallax mapping
  • Improved textures and materials on Cows with added fur
  • Imported the top vignette shader to work inside ReShade for the Single Player and FiveM packages
  • Added a work-in-progress 'Freecam' mode to the Single Player package which will help players take cinematic photos during gameplay. Freecam comes with the option to apply filters, enable depth of field, increase or decrease the field of view (FOV), increase LOD values, enable slow motion and much more. See the 'ReShade Tips' section of the readme for more information. Freecam will be improved in future updates
  • Increased the size and duration of blood soaking through clothing when wounded
  • Added a high-resolution ocean foam volume texture
  • Retextured various billboards, signs and truck liveries around Los Santos for the "Extra Content Pack" for Platinum Supporters
  • Increased the depth of bullet holes on glass
  • Slightly adjusted tonemapping during daytime for added contrast
  • Removed shadows on various foot decal particles which were previously bugged
  • Fixed an issue with the rain lens shader occasionally showing lens drops in other weathers
  • Updated the RAGEMP package by switching over to the 'user_resources' install method
  • Increased corona intensity on all flashlights
  • Misc. bug fixes and tweaks

tnx
 

bitto_TV

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Preview

You can see the changes here Razed Preview

All Package ̶2̶0̶ ̶C̶r̶e̶d̶i̶t̶ 10 Credit
-=Stripped Content=-​

April 1st Change Log:

  • Improved performance on AMD hardware in FiveM
  • Fixed random crashing issues in FiveM
  • Fixed raindrops vehicle and weather detection in FiveM
  • Fixed a few decal issues around Grapeseed Farm
  • Added a temporary RAGEMP legacy version for download

March 31st Change Log:

  • Improved lighting and reflections during sunrise (6:00) and sunset (20:00) in all Sunny weathers
  • Updated the weather patch and re-enabled Neutral and Snowlight weathers in the Single Player package
  • Added a custom dirt system for player clothing in the Single Player package. Dirt will slowly accumulate on clothing when walking through mud or marsh surfaces. It will also appear if the player damages themselves on any sand, mud, marsh, dirt surface. Washes off very quickly in water or disappears on its own after 5 minutes. Works with all character models. Additionally updated the dirt texture for better quality and visibility
  • Fixed all street light related issues with the NVE.asi plugin within the FiveM package. Now distant light sprites change color properly, as well as the glow around light bulbs. Additionally the shader now applies only to street lights instead of all lights
  • Added tree tessellation to various palm, cedar and pine trees around the map
  • Reworked the Grapeseed Cow Farm with new high-quality dirt and mud textures. Additionally modified ground models with shader adjustments and parallax mapping
  • Improved textures and materials on Cows with added fur
  • Imported the top vignette shader to work inside ReShade for the Single Player and FiveM packages
  • Added a work-in-progress 'Freecam' mode to the Single Player package which will help players take cinematic photos during gameplay. Freecam comes with the option to apply filters, enable depth of field, increase or decrease the field of view (FOV), increase LOD values, enable slow motion and much more. See the 'ReShade Tips' section of the readme for more information. Freecam will be improved in future updates
  • Increased the size and duration of blood soaking through clothing when wounded
  • Added a high-resolution ocean foam volume texture
  • Retextured various billboards, signs and truck liveries around Los Santos for the "Extra Content Pack" for Platinum Supporters
  • Increased the depth of bullet holes on glass
  • Slightly adjusted tonemapping during daytime for added contrast
  • Removed shadows on various foot decal particles which were previously bugged
  • Fixed an issue with the rain lens shader occasionally showing lens drops in other weathers
  • Updated the RAGEMP package by switching over to the 'user_resources' install method
  • Increased corona intensity on all flashlights
  • Misc. bug fixes and tweaks

 

spctrphbc

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Apr 5, 2023
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Preview

You can see the changes here Razed Preview

All Package ̶2̶0̶ ̶C̶r̶e̶d̶i̶t̶ 10 Credit
-=Stripped Content=-​

April 1st Change Log:

  • Improved performance on AMD hardware in FiveM
  • Fixed random crashing issues in FiveM
  • Fixed raindrops vehicle and weather detection in FiveM
  • Fixed a few decal issues around Grapeseed Farm
  • Added a temporary RAGEMP legacy version for download

March 31st Change Log:

  • Improved lighting and reflections during sunrise (6:00) and sunset (20:00) in all Sunny weathers
  • Updated the weather patch and re-enabled Neutral and Snowlight weathers in the Single Player package
  • Added a custom dirt system for player clothing in the Single Player package. Dirt will slowly accumulate on clothing when walking through mud or marsh surfaces. It will also appear if the player damages themselves on any sand, mud, marsh, dirt surface. Washes off very quickly in water or disappears on its own after 5 minutes. Works with all character models. Additionally updated the dirt texture for better quality and visibility
  • Fixed all street light related issues with the NVE.asi plugin within the FiveM package. Now distant light sprites change color properly, as well as the glow around light bulbs. Additionally the shader now applies only to street lights instead of all lights
  • Added tree tessellation to various palm, cedar and pine trees around the map
  • Reworked the Grapeseed Cow Farm with new high-quality dirt and mud textures. Additionally modified ground models with shader adjustments and parallax mapping
  • Improved textures and materials on Cows with added fur
  • Imported the top vignette shader to work inside ReShade for the Single Player and FiveM packages
  • Added a work-in-progress 'Freecam' mode to the Single Player package which will help players take cinematic photos during gameplay. Freecam comes with the option to apply filters, enable depth of field, increase or decrease the field of view (FOV), increase LOD values, enable slow motion and much more. See the 'ReShade Tips' section of the readme for more information. Freecam will be improved in future updates
  • Increased the size and duration of blood soaking through clothing when wounded
  • Added a high-resolution ocean foam volume texture
  • Retextured various billboards, signs and truck liveries around Los Santos for the "Extra Content Pack" for Platinum Supporters
  • Increased the depth of bullet holes on glass
  • Slightly adjusted tonemapping during daytime for added contrast
  • Removed shadows on various foot decal particles which were previously bugged
  • Fixed an issue with the rain lens shader occasionally showing lens drops in other weathers
  • Updated the RAGEMP package by switching over to the 'user_resources' install method
  • Increased corona intensity on all flashlights
  • Misc. bug fixes and tweaks

works ty!
 

Sakura

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Preview
You can see the changes here Razed Preview

NVE - FiveM Package [5C]
-=Stripped Content=-
  • April 30th Change Log:

    • Added a brand new Sandstorm weather with custom weather effects in the desert. Players can swap to the new Sandstorm weather in Single Player by using the NVE weather menu. Sandstorm effects will be dynamically implemented and improved in future updates
    • Added a new add-on for the FiveM package labeled 'Sandstorm Weather Effects' which gives players the option to add a sandstorm to the Grand Senora Desert or to the entire map. Includes the new Sandstorm weather
    • Added light shafts along with brand new lighting to various open interiors around the Port of Los Santos, Sandy Shores Airfield, Grand Senora Desert, Grapeseed, Fort Zancudo and Paleto Bay with smooth transitions. More locations will be improved in future updates
    • Updated the NVE.asi plugin to allow players to adjust the emissive intensity of vehicle lights and sirens in real-time. Works with all vehicles
    • Updated leaf textures and reworked the trunk on some of the vanilla palm trees
    • Optimized the hybrid oak tree in order to reduce the number of polygons and vertices
    • Made various small improvements to all Sunny weathers, as well as Overcast weather
    • Retextured various billboards and signs around Blaine County for the "Extra Content Pack" for Platinum Supporters
    • Updated the NVE.asi menu interface for easier navigation
    • Fixed an issue with ground decals around Grapeseed Cow Farm
    • Fixed an issue with various Vespucci Beach ground decals and edges
    • Fixed various issues around the map within the altV and RAGEMP packages
    • Fixed an issue with the NVE.asi plugin occasionally not loading when launching Story Mode
    • Reworked lighting inside open parking lot interiors with various improvements
    • Slightly decreased headlights emissive intensity during night time
    • Updated the README guide within the Single Player and FiveM packages with new tips
    • Added a ReShade preset for RTGI shaders to NVE.ini
    • Misc. bug fixes and tweaks

UPDATED
 

BigManDerek

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Jul 18, 2022
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Preview
You can see the changes here Razed Preview

NVE - FiveM Package [5C]
-=Stripped Content=-

I'll post when other versions come out.




  • April 30th Change Log:

    • Added a brand new Sandstorm weather with custom weather effects in the desert. Players can swap to the new Sandstorm weather in Single Player by using the NVE weather menu. Sandstorm effects will be dynamically implemented and improved in future updates
    • Added a new add-on for the FiveM package labeled 'Sandstorm Weather Effects' which gives players the option to add a sandstorm to the Grand Senora Desert or to the entire map. Includes the new Sandstorm weather
    • Added light shafts along with brand new lighting to various open interiors around the Port of Los Santos, Sandy Shores Airfield, Grand Senora Desert, Grapeseed, Fort Zancudo and Paleto Bay with smooth transitions. More locations will be improved in future updates
    • Updated the NVE.asi plugin to allow players to adjust the emissive intensity of vehicle lights and sirens in real-time. Works with all vehicles
    • Updated leaf textures and reworked the trunk on some of the vanilla palm trees
    • Optimized the hybrid oak tree in order to reduce the number of polygons and vertices
    • Made various small improvements to all Sunny weathers, as well as Overcast weather
    • Retextured various billboards and signs around Blaine County for the "Extra Content Pack" for Platinum Supporters
    • Updated the NVE.asi menu interface for easier navigation
    • Fixed an issue with ground decals around Grapeseed Cow Farm
    • Fixed an issue with various Vespucci Beach ground decals and edges
    • Fixed various issues around the map within the altV and RAGEMP packages
    • Fixed an issue with the NVE.asi plugin occasionally not loading when launching Story Mode
    • Reworked lighting inside open parking lot interiors with various improvements
    • Slightly decreased headlights emissive intensity during night time
    • Updated the README guide within the Single Player and FiveM packages with new tips
    • Added a ReShade preset for RTGI shaders to NVE.ini
    • Misc. bug fixes and tweaks

thank you
 

BigManDerek

Member
Joined
Jul 18, 2022
Messages
5
Reaction score
0
Points
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Credits
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Preview
You can see the changes here Razed Preview

NVE - FiveM Package [5C]
-=Stripped Content=-

I'll post when other versions come out.




  • April 30th Change Log:

    • Added a brand new Sandstorm weather with custom weather effects in the desert. Players can swap to the new Sandstorm weather in Single Player by using the NVE weather menu. Sandstorm effects will be dynamically implemented and improved in future updates
    • Added a new add-on for the FiveM package labeled 'Sandstorm Weather Effects' which gives players the option to add a sandstorm to the Grand Senora Desert or to the entire map. Includes the new Sandstorm weather
    • Added light shafts along with brand new lighting to various open interiors around the Port of Los Santos, Sandy Shores Airfield, Grand Senora Desert, Grapeseed, Fort Zancudo and Paleto Bay with smooth transitions. More locations will be improved in future updates
    • Updated the NVE.asi plugin to allow players to adjust the emissive intensity of vehicle lights and sirens in real-time. Works with all vehicles
    • Updated leaf textures and reworked the trunk on some of the vanilla palm trees
    • Optimized the hybrid oak tree in order to reduce the number of polygons and vertices
    • Made various small improvements to all Sunny weathers, as well as Overcast weather
    • Retextured various billboards and signs around Blaine County for the "Extra Content Pack" for Platinum Supporters
    • Updated the NVE.asi menu interface for easier navigation
    • Fixed an issue with ground decals around Grapeseed Cow Farm
    • Fixed an issue with various Vespucci Beach ground decals and edges
    • Fixed various issues around the map within the altV and RAGEMP packages
    • Fixed an issue with the NVE.asi plugin occasionally not loading when launching Story Mode
    • Reworked lighting inside open parking lot interiors with various improvements
    • Slightly decreased headlights emissive intensity during night time
    • Updated the README guide within the Single Player and FiveM packages with new tips
    • Added a ReShade preset for RTGI shaders to NVE.ini
    • Misc. bug fixes and tweaks

looks amazing!
 
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